Avowed’s companions won’t ditch you for making the ‘wrong’ choices: ‘It’s not about maintaining their approval, it’s about getting to know them’

Avowed, the upcoming first-person RPG from Obsidian, mixes and matches a few RPG standards in its approach to companion characters and their stories. Before we get into details, some basics—in an interview with game director Carrie Patel and gameplay director Gabe Paramo this week, we learned the following about Avowed’s companions and party management:

  • We’ll meet multiple companion characters throughout Avowed (Obsidian isn’t revealing how many there are yet), and they’ll hang out at a “party camp”
  • Two companions can come with you on adventures at a time
  • There are “a few cases” where you must include a particular companion in your party because their knowledge or expertise is relevant to the situation, otherwise it’s up to you
  • It sounds like you can issue some basic orders to companions, but you won’t “micromanage” your party in combat
  • There’s no “approval system,” but conversations may influence our companions’ decisions and stories

Avowed takes place in the same world as the Pillars of Eternity CRPGs, but its approach to companions and party management is much more like that of a Mass Effect game, or Obsidian’s own Fallout: New Vegas. We might rely on their help in combat, but we won’t be giving them granular instructions or controlling them directly.

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By asm3a