How to catch Palworld bosses with this silly exploit


It turns out that one of the best pals to catch early on in Palworld is actually, somehow, one of its bosses. The first major goal in Palworld is taking your team to challenge the tower bosses and their giant Pals but thanks to an exploit players have found, you can actually just catch those extremely powerful creatures, human pal tamer still astride them and everything. I’ve managed to reproduce the trick myself, so it’s definitely still doable if you too want to perform a corporate takeover on the local tower bosses.

The earliest target for this trick is Zoe & Grizzbolt, the tower boss and her Pal partner that you’ll be encouraged to fight at the Rayne Syndicate Tower near where you begin the game. Here’s how to pull it off:

  • Attack any PIDF Guard you can find in order to get a “Wanted” status
  • This is easiest from the Small Settlement fast travel point in the plateaus west of Grassy Behemoth Hills 
  • Fast travel to the Rayne Syndicate Tower and enter the boss battle
  • Do not attack Zoe & Grizzbolt 
  • Run away from the PIDF guards who spawn into the tower to pursue you and bait them into shooting at Grizzbolt instead
  • When Grizzbolt suddenly turns away from their gunfire and stops attacking, throw a Pal Sphere at its back

(Image credit: Pocketpair)

You’ll likely see that the projected “capture rate” stays at 0% because of course you aren’t supposed to be able to catch the boss Pals. If you attempt to throw a ball at Zoe & Grizzbolt without this exploit, the game will tell you that they’re immune. But if you toss a ball while the boss is in this glitched state, you’ll be able to catch it and add Zoe & Grizzbolt, as a single entity, to your party of Pals.

After you succeed, escape the remaining PDIF Guards by opening your menu and pressing “respawn” to die and return to your base. You’ll have to fast travel back to collect your gear but it should be on the ground outside the tower.

(Image credit: Pocketpair)

The neat thing about catching a boss is that they remain way more powerful than just a normal Grizzbolt. Z&G retain their huge total health of over 30,000 and all their active skills too. They’ve got work suitability for handiwork, lumbering, transporting, and generating electricity, but with all that power I’d rather just bring them along to fight with me.



Source link

By asm3a