Obsidian’s design director would love to add the immersive sim elements of Baldur’s Gate 3 into a ‘Pillars-y’ game: ‘we have mostly 2D worlds, so that’s a lot more difficult’

Before Baldur’s Gate 3 came along and took a great (weapon master) swing at what we thought the CRPG could do, Obsidian was keeping the flame alive with Pillars of Eternity—a series that is by all means absolutely stellar. Granted, Larian’s Divinity: Original Sin 2 laid that groundwork, and the immersive sim elements the studio carried over added a whole new dimension to a more tabletop-adjacent CRPG.

Obsidian’s design director Josh Sawyer, recently talked about Baldur’s Gate 3 in a Q&A on his YouTube channel. A fan asked him whether there was anything from BG3 that he’d like to incorporate into a “Pillars-y” game—something he’s said he’d like to do, though he’d want a Larian-sized budget for it. 

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By asm3a